#pragma once
#ifndef __CSLoaderUtils__H__
#define __CSLoaderUtils__H__

#include "editor-support/cocostudio/ActionTimeLine/CSLoader.h"
using namespace cocos2d;

class CSLoaderUtils {
public:
	static void  addSpriteFramesToCache(std::string& plistFilePath);
	static Node* createNodeWithCSB(std::string& csbPath);
};

#endif // !__CSLoaderUtils__H__

